A Summer of Gamedev Burn Out
It's become the Summer of falling out of love with gamedev for me or maybe it's just another temporary round of significant burn out.
Something about web projects that's very different from working on games is how rapidly a new feature on the web either lives or dies. You can knock out something cool in a weekend or less and get it online and see what people are going to do with it. But a game requires a plan of adding up many private victories that don't amount to anything on their own and which players can't appreciate properly until you spend months at minimum -- often years -- lining it all up.
In this post, I'll show you thoroughly with lots of clips what unfinished thing I built this Summer.